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Pencil+ 4 Perspective Deform

The Pencil+ 4 Perspective Deformation modifier makes it possible to change the field of view depending on the distance to the camera. The laborious and advanced task of perspective control has now become easy, making it possible to create bold scenographic effects that look like hand drawn pictures.

Basic Parameters

Add target objects for the deformations and define the positions and amounts of the deformations.

Target Objects

Manage the objects that are affected by perspective deformation.

Target Objects List

Displays the objects that are affected by perspective deformation. A Pencil+ 4 Perspective Deform (Obj) (WSM) modifier is automatically added to objects added to the list.

Add

Add objects to the list.

Delete

Remove objects from the list.

Switch Points

Manage the points that modify the perspective.

Switch Points List

List of the points that modify camera perspective. Multiple switch points can be created, each with its own adjustable [Range] and [Field of View]. The switch points are ordered with the points closest to the camera at the top of the list. Selecting a switch point changes the values in the Switch Point area to the values of the selection

Adding multiple switch points

Add

Add a switch point to the list.

Delete

Delete the selected switch point from the list.

Overall Parameters

Define the strength of the perspective deformation.

Lens Distortion

Add lens-like distortion.

Lens Distortion: 0 Lens Distortion: 100
(barrel distortion)
Lens Distortion: -100
(pincushion distortion)

Falloff

Smoothly interpolate the deformation between switch points.

Falloff: 0 Falloff: 100

Recalculate Normals

Recalculate the vertex normal of the deformed objects. Activating / deactivating this option switches the vertex normals between values before and after deformation.

Origin Offset

Offset the origin of the camera horizontally and vertically.

Horizontal

Set the amount of horizontal offset of the origin.

Vertical

Set the amount of vertical offset of the origin.

Horizontal: 0
Vertical: 0
Horizontal: 0
Vertical: -150

Switch Point

Define the parameters of the switch point currently selected in the Switch Points list.

Name

Name of the switch point.

Name

Define the name of the switch point.

Range

Define the range of the switch point.

Specific

Set the switch point's position by defining its distance to the camera.

Specific: 100 Specific: 300

Object Reference

Set the switch point's position to the origin of the referenced object.

Field of View

Define the field of view of the switch point.

Specific

Define the field of view using a numerical value.

Initial

Use the source camera's own field of view.

Lens

Define the camera's focal length (in millimeters).

Lens: 15mm Lens: 200mm

FOV

Define the camera's field of view with an angle.

Orthographic Projection

Enable / disable the orthographic projection.

Invert FOV

Flip the field of view. Make object close to the camera bigger and objects that are far smaller. If used for the starting switch point, the whole image is flipped.

Predefined Lens

Set the camera's focal length using one of the preset values.

Twist

Add a twisting effect to the perspective deformation.

Angle

Define the strength and direction of the twist as an angle.

Angle: 0 Angle: 35

Offset

Offset the switch point horizontally and vertically.

Horizontal

Define the horizontal offset.

Vertical

Define the vertical offset.

Horizontal: 0
Vertical: 0
Horizontal: 0
Vertical: 100