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Advanced Settings

Advanced Settings are an extension of Pencil+ 4 Material. They make it possible to define an even more detailed feel.

Advanced Settings

Set the material's advanced settings.

Gradation Offset Map

Add Offset effects to Gradation computation based on a map. Can make it easier for dark or light colors in a Gradation to come out. Unlike setting a map to a Zone, it produces natural looking gradations influenced by the light.

Enable

Enable / disable the Gradation Offset Map.

Amount

Adjust the intensity of the Gradation Offset Map.

Map

Set a map applied to the Gradation Offset.

Amount : 0
(Using a noise map)
Amount : 20 Amount : 40 Amount : 60 Amount : 80 Amount : 100

Output Offset

Define the position to be used as the origin for the map output.

Highlight Design

Change the shape of the highlights to any shape desired using the graph. Efficient for creating simple shapes.

Enable

Enable / disable Highlight Design.

Amount

Adjust the intensity of the effect defined with the Highlight Editor.

Rotation

Specify the angle of the shape defined with the Highlight Editor.

Highlight Editor

Define the shape of the highlights. You can use [Corner], [Bezier Smooth] or [Bezier corner].

Double-click in the [Highlight Editor] to add [Control Points].

Using a star shape
Using a square
New Point Type

Define the type of newly created control points.

Delete Selected

Delete the selected control points.

Reset

Rearrange the graph using the number of control points defined by [Number of Points].

Number of Points

Define the number of control points used to create the initial configuration when [Reset] is clicked.

Presets

Handles preset functionality.

Highlight Design Presets

Load previously saved parameter settings. The shape in the Highlight Editor is saved.

Presets are saved to the following file:

Windows 7 and up:
C:\Users\Public\Documents\PSOFT\Pencil+ 4 for 3ds Max\Presets\pencil+4_preset_hidesign.txt

Add

Save the current settings to Presets. Click [Add] after typing the presets name in the text entry field.

Delete

Delete the current Presets. Click [Delete] after selecting the Presets you wish to delete in the drop-down list.

Shadow Blend

Define how shadows are blended. Set the [Shadow] color and how it is blended. Makes it possible to alter the color of the shadows falling on Pencil+ 4 Materials when [Shadow] is turned on in the Light settings.

Shadow Blend

Enable / disable the shadow blend effect.

Blend Mode

Select the shadow blending method.

Amount

Adjust the intensity of the blending.

Color

Set the color of the shadows.

Shadow Blend Off Shadow Blend On
(Color set to blue)

Map Opacity

Adjust the opacity of the map.

Enable

Enable / disable the map.

Map

Apply a map to the shadows.

Light Color

Define a [Light Color] affecting Gradations. Efficient when used for scenes where there are variations in the light source.

Light Color

Enable / disable the Light Color effect.

Light Color Off Light Color On
(Yellow Light Color)
Light Color On
(Yellow Light Color,
blue ambient light)

Blend Mode

Select the light color blending method.

Amount

Adjust the intensity of the blending.

Replace Light Color

Enable / disable the light color replacement effect. Ignore the light color used in the scene and replace it with the specified color.

Color

Select the base color used for Replace Light Color.

Amount

Adjust the intensity of the Replace Light Color effect. If a small value is used, the color returns to what it was before replacement.

Apply to Zone ID

Specify the Zone IDs to which the Light Color effect should be applied.

All Zone IDs are On Only Zone IDs 3 and 4 are On

Zone Anti-aliasing

Apply anti-aliasing effects to Zone boundaries.

By default, [Super Sampling] is off in 3ds max, so aliasing can appear depending on the lighting and shapes of the objects. This feature applies an effect similar to anti-aliasing to materials without using [Super Sampling]. For the best rendering results, you should turn off [Zone Anti-aliasing] and turn on [Super Sampling].

Under the following conditions, you can disable zone and highlight anti-aliasing by turning off [Zone Anti-aliasing].

On

Enable / disable Zone Anti-aliasing.

Intensity

Adjust the intensity of the anti-aliasing effect.

Light Intensity Control

You can adjust the light intensity for specific materials with this section.

Enable

Enable / disable Light Intensity Control.

Lights List

List of the lights where Light Intensity Control is applied. By selecting lights, you can adjust the [Intensity] for specific lights.

Intensity

Adjust light intensity. A value of 0 disables the influence of the light.

Intensity: 0
(Changing the intensity of
the light to the right with
the blue material)
Intensity: 50 Intensity: 100 Intensity: 150 Intensity: 200 Intensity: 250

Add

Open the [Add Objects] dialog. Select lights in the [Add Objects] dialog and click [Add] to register the lights to the Lights List.

Delete

Open the [Delete Objects] dialog. Select lights in the [Delete Objects] dialog and click [Delete] to delete the lights from the Lights List.

Material Transparency

You can adjust the penetration of materials in this section. This functionality allows a material to penetrate objects in front of it to be rendered in the foreground.

Enable

Enable / disable material penetration.

Materials List

List of the materials where material penetration is applied. By selecting materials, you can adjust material penetration for specific materials.

Transparency

Adjust material penetration. Setting it to 0 disables penetration.

Transparency : 0
(Adding penetration to the blue material)
Transparency : 20 Transparency : 40 Transparency : 60 Transparency : 80 Transparency : 100

Add

Open the [Add Material] dialog. Select materials in the [Add Material] dialog and click [OK] to register the materials to the Materials List.

Delete

Open the [Delete Material] dialog. Select materials in the [Delete Material] dialog and click [OK] to delete the materials from the Materials List.

Map

Enable / disable the map.

Map Opacity

Adjust the opacity of the map.

Map Opacity : 0
(Using a checkered map)
Map Opacity : 20 Map Opacity : 40 Map Opacity : 60 Map Opacity : 80 Map Opacity : 100