Advanced Settings
Advanced Settings are an extension of Pencil+ 4 Material. They make it possible to define an even more detailed feel.
Advanced Settings¶
Set the material's advanced settings.
Gradation Offset Map¶
Add Offset effects to Gradation computation based on a map. Can make it easier for dark or light colors in a Gradation to come out. Unlike setting a map to a Zone, it produces natural looking gradations influenced by the light.
Enable¶
Enable / disable the Gradation Offset Map.
Amount¶
Adjust the intensity of the Gradation Offset Map.
Map¶
Set a map applied to the Gradation Offset.
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Amount : 0 (Using a noise map) |
Amount : 20 | Amount : 40 | Amount : 60 | Amount : 80 | Amount : 100 |
Output Offset¶
Define the position to be used as the origin for the map output.
Highlight Design¶
Change the shape of the highlights to any shape desired using the graph. Efficient for creating simple shapes.
Enable¶
Enable / disable Highlight Design.
Amount¶
Adjust the intensity of the effect defined with the Highlight Editor.
Rotation¶
Specify the angle of the shape defined with the Highlight Editor.
Highlight Editor¶
Define the shape of the highlights. You can use [Corner], [Bezier Smooth] or [Bezier corner].
Double-click in the [Highlight Editor] to add [Control Points].
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Using a star shape |
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Using a square |
New Point Type¶
Define the type of newly created control points.
Delete Selected¶
Delete the selected control points.
Reset¶
Rearrange the graph using the number of control points defined by [Number of Points].
Number of Points¶
Define the number of control points used to create the initial configuration when [Reset] is clicked.
Presets¶
Handles preset functionality.
Highlight Design Presets¶
Load previously saved parameter settings. The shape in the Highlight Editor is saved.
Presets are saved to the following file:
Windows 7 and up:
C:\Users\Public\Documents\PSOFT\Pencil+ 4 for 3ds Max\Presets\pencil+4_preset_hidesign.txt
Add¶
Save the current settings to Presets. Click [Add] after typing the presets name in the text entry field.
Delete¶
Delete the current Presets. Click [Delete] after selecting the Presets you wish to delete in the drop-down list.
Shadow Blend¶
Define how shadows are blended. Set the [Shadow] color and how it is blended. Makes it possible to alter the color of the shadows falling on Pencil+ 4 Materials when [Shadow] is turned on in the Light settings.
Shadow Blend¶
Enable / disable the shadow blend effect.
Blend Mode¶
Select the shadow blending method.
Amount¶
Adjust the intensity of the blending.
Color¶
Set the color of the shadows.
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Shadow Blend Off | Shadow Blend On (Color set to blue) |
Map Opacity¶
Adjust the opacity of the map.
Enable¶
Enable / disable the map.
Map¶
Apply a map to the shadows.
Light Color¶
Define a [Light Color] affecting Gradations. Efficient when used for scenes where there are variations in the light source.
Light Color¶
Enable / disable the Light Color effect.
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Light Color Off | Light Color On (Yellow Light Color) |
Light Color On (Yellow Light Color, blue ambient light) |
Blend Mode¶
Select the light color blending method.
Amount¶
Adjust the intensity of the blending.
Replace Light Color¶
Enable / disable the light color replacement effect. Ignore the light color used in the scene and replace it with the specified color.
Color¶
Select the base color used for Replace Light Color.
Amount¶
Adjust the intensity of the Replace Light Color effect. If a small value is used, the color returns to what it was before replacement.
Apply to Zone ID¶
Specify the Zone IDs to which the Light Color effect should be applied.
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All Zone IDs are On | Only Zone IDs 3 and 4 are On |
Zone Anti-aliasing¶
Apply anti-aliasing effects to Zone boundaries.
By default, [Super Sampling] is off in 3ds max, so aliasing can appear depending on the lighting and shapes of the objects. This feature applies an effect similar to anti-aliasing to materials without using [Super Sampling]. For the best rendering results, you should turn off [Zone Anti-aliasing] and turn on [Super Sampling].
Under the following conditions, you can disable zone and highlight anti-aliasing by turning off [Zone Anti-aliasing].
- The [Min] and [Max] values of adjoining Zones overlap completely.
- The Highlight [Sharpness] is 100.
On¶
Enable / disable Zone Anti-aliasing.
Intensity¶
Adjust the intensity of the anti-aliasing effect.
Light Intensity Control¶
You can adjust the light intensity for specific materials with this section.
Enable¶
Enable / disable Light Intensity Control.
Lights List¶
List of the lights where Light Intensity Control is applied. By selecting lights, you can adjust the [Intensity] for specific lights.
Intensity¶
Adjust light intensity. A value of 0 disables the influence of the light.
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Intensity: 0 (Changing the intensity of the light to the right with the blue material) |
Intensity: 50 | Intensity: 100 | Intensity: 150 | Intensity: 200 | Intensity: 250 |
Add¶
Open the [Add Objects] dialog. Select lights in the [Add Objects] dialog and click [Add] to register the lights to the Lights List.
Delete¶
Open the [Delete Objects] dialog. Select lights in the [Delete Objects] dialog and click [Delete] to delete the lights from the Lights List.
Material Transparency¶
You can adjust the penetration of materials in this section. This functionality allows a material to penetrate objects in front of it to be rendered in the foreground.
Enable¶
Enable / disable material penetration.
Materials List¶
List of the materials where material penetration is applied. By selecting materials, you can adjust material penetration for specific materials.
Transparency¶
Adjust material penetration. Setting it to 0 disables penetration.
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Transparency : 0 (Adding penetration to the blue material) |
Transparency : 20 | Transparency : 40 | Transparency : 60 | Transparency : 80 | Transparency : 100 |
Add¶
Open the [Add Material] dialog. Select materials in the [Add Material] dialog and click [OK] to register the materials to the Materials List.
Delete¶
Open the [Delete Material] dialog. Select materials in the [Delete Material] dialog and click [OK] to delete the materials from the Materials List.
Map¶
Enable / disable the map.
Map Opacity¶
Adjust the opacity of the map.
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Map Opacity : 0 (Using a checkered map) |
Map Opacity : 20 | Map Opacity : 40 | Map Opacity : 60 | Map Opacity : 80 | Map Opacity : 100 |