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Pencil+ 4 Material

Pencil+ 4 Material allows you to create materials that have a hand-drawn feel. With Pencil+ 4 Material, you can output to file only the necessary material data by combining output material elements and material IDs.

Please have a look at [Nitrous Shader] to display Pencil+ 4 Materials on the 3ds Max viewport.

Basic Parameters

Define settings that control the basic feel of the material, such as [Highlight], [Bump], [Reflection], etc. here.

Basic Material

The Pencil+ 4 Material shading computation is defined here.

Basic Material

Select the material to be processed by Pencil+ 4 Material.

Usually, [Standard Materials] are used, but [Multi-/Sub-Objects] can also be used. When using [Multi-/Sub-Objects], the Pencil+ 4 Materials's Gradation can be applied to all the materials added to the [Multi-/Sub-Objects], making it possible to edit large quantities of materials efficiently.
However, when Pencil+ 4 Materials are included in the [Multi-/Sub-Objects], the settings of the included Pencil+ 4 Materials take precedence.

Using a [Multi-/Sub-Objects] as the Basic Material A Pencil+ 4 Material is included in the [Multi-/Sub-Objects]
(The setting of Highlight to Off in the light blue material takes precedence)

Shading

Adjust the shading intensity of the [Basic Material]. This parameter is used as shading for the base of the Gradation when the [Color] checkbox of a [Zone color] group is disabled, when the [Blend Mode] is set to a value other than [Normal] or when the blend [Amount] is reduced.

Highlight

Handles the specular reflection settings. Use these settings to create highlights such as those in hand-drawn art.

Blend Mode

Select how to blend the specular reflection light.

Amount

Adjusts the intensity of the blending. A low value will produce transparent highlights.

Amount : 0
Specular Level : 100
Glossiness : 0
Amount : 20
Specular Level : 100
Glossiness : 0
Amount : 40
Specular Level : 100
Glossiness : 0
Amount : 60
Specular Level : 100
Glossiness : 0
Amount : 80
Specular Level : 100
Glossiness : 0
Amount : 100
Specular Level : 100
Glossiness : 0

Color

Select the color of the specular reflection light.

Using white Using yellow Using green Using blue Using purple Using red

Map Opacity

Adjust the opacity of the map. A low value will make the map transparent.

Map

Select a map for the specular reflection.

Map Opacity : 0
(Using a checkered map)
Map Opacity : 20 Map Opacity : 40 Map Opacity : 60 Map Opacity : 80 Map Opacity : 100

Specular Level

Adjust the intensity of the specular reflection light.

Specular Level : 0
Glossiness : 0
Specular Level : 20
Glossiness : 0
Specular Level : 40
Glossiness : 0
Specular Level : 60
Glossiness : 0
Specular Level : 80
Glossiness : 0
Specular Level : 100
Glossiness : 0

Specular Level Map

Selects a map for the intensity of the specular reflection light.

Specular Level : 100
Glossiness : 0
(No map)
Using a noise map for Specular Level
Glossiness : 0

Glossiness

Adjust the intensity of the glossiness spread.

Specular Level : 100
Glossiness : 0
Specular Level : 100
Glossiness : 20
Specular Level : 100
Glossiness : 40
Specular Level : 100
Glossiness : 60
Specular Level : 100
Glossiness : 80
Specular Level : 100
Glossiness : 100

Glossiness Map

Select a map for the glossiness.

Specular Level : 100
Glossiness : 0
(No map)
Specular Level : 100
(Using a noise map for the Glossiness)

Sharpness

Adjust the sharpness of the glossiness spread.

Specular Level : 100
Glossiness : 0
Sharpness : 0
Specular Level : 100
Glossiness : 0
Sharpness : 20
Specular Level : 100
Glossiness : 0
Sharpness : 40
Specular Level : 100
Glossiness : 0
Sharpness : 60
Specular Level : 100
Glossiness : 0
Sharpness : 80
Specular Level : 100
Glossiness : 0
Sharpness : 100

Squash

Adjust how strongly the shape of the object influences the specular reflection.

Specular Level : 100
Glossiness : 0
Squash : 0
Specular Level : 100
Glossiness : 0
Squash : 20
Specular Level : 100
Glossiness : 0
Squash : 40
Specular Level : 100
Glossiness : 0
Squash : 60
Specular Level : 100
Glossiness : 0
Squash : 80
Specular Level : 100
Glossiness : 0
Squash : 100

Anisotropic

Set the thickness of the polish, influencing the size of the specular reflection.

Specular Level : 100
Glossiness : 0
Anisotropic : 0
Specular Level : 100
Glossiness : 0
Anisotropic : 20
Specular Level : 100
Glossiness : 0
Anisotropic : 40
Specular Level : 100
Glossiness : 0
Anisotropic : 60
Specular Level : 100
Glossiness : 0
Anisotropic : 80
Specular Level : 100
Glossiness : 0
Anisotropic : 100

Orientation

Specify the direction of the anisotropic reflection.

Specular Level : 100
Glossiness : 0
Anisotropic : 90
Orientation : 0
Specular Level : 100
Glossiness : 0
Anisotropic : 90
Orientation : 30
Specular Level : 100
Glossiness : 0
Anisotropic : 90
Orientation : 60
Specular Level : 100
Glossiness : 0
Anisotropic : 90
Orientation : 90
Specular Level : 100
Glossiness : 0
Anisotropic : 90
Orientation : 120
Specular Level : 100
Glossiness : 0
Anisotropic : 90
Orientation : 150

Diffraction Effect

Adjust how much highlights wrap around the shape of the geometry.

Specular Level : 100
Glossiness : 0
Diffraction Effect : 0
Specular Level : 100
Glossiness : 0
Diffraction Effect : 20
Specular Level : 100
Glossiness : 0
Diffraction Effect : 40
Specular Level : 100
Glossiness : 0
Diffraction Effect : 60
Specular Level : 100
Glossiness : 0
Diffraction Effect : 80
Specular Level : 100
Glossiness : 0
Diffraction Effect : 100

Range

Adjust the range of the diffraction effect.

Specular Level : 100
Glossiness : 0
Diffraction Effect : 0
Range : -30
Specular Level : 100
Glossiness : 0
Diffraction Effect : 20
Range : -20
Specular Level : 100
Glossiness : 0
Diffraction Effect : 40
Range : -10
Specular Level : 100
Glossiness : 0
Diffraction Effect : 60
Range : 0
Specular Level : 100
Glossiness : 0
Diffraction Effect : 80
Range : 10
Specular Level : 100
Glossiness : 0
Diffraction Effect : 100
Range : 20

Apply Map Channel to Normal

Use a map channel's normals information to draw the highlights. Efficient when Pencil+ 4 Normal Copy modifier's Map Channel is On. Use along with the Map Channel Number.

Bump

Use an image as a bump map to create a pseudo-roughness effect.

On

Enable / disable the bump effect.

Amount

Adjust the intensity of the bump effect.

Map

Select a bump map.

Bump Amount : 0
Disable for Highlight : Off
(Using a noise map for the bump map)
Bump Amount : 20
Disable for Highlight : Off
Bump Amount : 40
Disable for Highlight : Off
Bump Amount : 60
Disable for Highlight : Off
Bump Amount : 80
Disable for Highlight : Off
Bump Amount : 100
Disable for Highlight : Off

Disable for Highlight

Enable / disable the effect of the bump map on the highlight.

Bump Amount : 0
Disable for Highlight : On
(Using a noise map for the bump map)
Bump Amount : 20
Disable for Highlight : On
Bump Amount : 40
Disable for Highlight : On
Bump Amount : 60
Disable for Highlight : On
Bump Amount : 80
Disable for Highlight : On
Bump Amount : 100
Disable for Highlight : On

Reflection

Use Reflection to create reflections of the surrounding environment, like for metallic surfaces.

On

Enable / disable the reflection effect.

Amount

Adjust the intensity of the reflection effect.

Map

Select a reflection map. Use [Bitmap] to create pseudo-reflections using environment mapping. Use [Raytrace] to compute realistic reflections.

Amount : 0
(Using a Bitmap for the reflection)
Amount : 20 Amount : 40 Amount : 60 Amount : 80 Amount : 100

Stroke Animation

Animate stroke maps automatically.

Animate

Activate / deactivate the stroke animation effect. When activated, animates strokes by changing the random seed of the [Stroke Map.]

Interval

Specify the interval between changes to the random seed. Setting [Interval] to 5 means that the lines will change every 5 frames.

Stroke animatiOn

Apply in Motion Only

When enabled, the random seed will only be changed if the objects where the Material is applied are moved or deformed.

Warning

This function is not compatible with network rendering.

Others

Special settings related to Stroke Maps.

Render Strokes Only

Only the stroke map defined in its [Zone] is rendered.

Render Stroke Only : Off Render Stroke Only : On

Remove Hidden Surface

Hidden surfaces of objects are not drawn.

Render Stroke Only : On
Remove Hidden Surface : Off
Render Stroke Only : On
Remove Hidden Surface : On

Stroke Scale

Alter the [Stroke Sizes] in the Material.

Advanced Settings

Advanced settings of Pencil+ 4 Material.

Access the section related to Pencil+ 4 Line. Refer to [Line Related Functions] for details.

Advanced Settings

Access the extended functions of [Pencil+ 4 Material]. Refer to [Advanced Settings] for details.

Gradation

Define the Gradation settings of the Material.

Gradation Presets

Handles preset functionality.

Gradation Presets

Load previously saved parameter settings. The values for [Positions], [Zone ID] and [Zone Color] are saved.

Presets are saved to the following file:

Windows 7 and up:
C:\Users\Public\Documents\PSOFT\Pencil+ 4 for 3ds Max\Presets\pencil+4_preset_gradation.txt

Add

Save the current settings to Presets. Click [Add] after typing the presets name in the text entry field.

Warning

The Map settings are not saved to Presets.

Delete

Delete the current Presets. Click [Delete] after selecting the Presets you wish to delete in the drop-down list.

Gradation Bar

Edit the material gradation by adjusting the Zone positions and colors. The gradation bar is an interface to allow you to edit the parameters in the Zone section visually. Edits on the gradation bar are reflected in the values of [Color], [Min] and [Max] Positions in the Zone section.

The Zone positions and colors are shown with color flag icons made from a square and a triangle. Zones are represented by sets of 2 color flags showing the start and end positions. Zones that are completely squashed on the left or right edge of the gradation bar will not be rendered.

Editing the Color

Double-click a color flag or the gradation bar to open a color selector which can be used to set the color.

Zone Position Selection

Click a color flag to select it. The currently selected color flags are displayed with white diamond icons.

Use [Shift + click] to add color flags to the selection.

Use [Ctrl + click] to toggle the selection.

Drag the mouse outside the gradation bar to select everything in the selection rectangle.

Adding Zones

Add a zone by double-clicking a position under the gradation bar, between 2 color flags. You may create up to 200 zones.

Deleting Zones

Drag a color flag outside the gradation area to delete it. When using the Compact Material Editor, you can also use the [Delete] key to delete the currently selected zones.

Editing Zone Positions

Drag color flags to edit the zone positions.

When multiple color flags are selected, a [Selection Range] is displayed under the flags. Drag the white icons at the edges of the [Selection Range] to expand or contract multiple zones.

Duplicating Zones

Duplicate zones with [Ctrl + Alt + Drag].

Duplicating zones

Switching Zone Positions

Switch zone positions with [Ctrl + Drag].

Switching zone positions

Fix the positions of adjacent zones and move

Move while fixing the positions of the unselected adjacent zones with [Shift + Drag].

Moving with unselected zone positions fixed

Move with the selected zone positions fixed

Move while fixing the positions of the selected zones as well as those of the adjacent unselected zones with [Shit + Alt + Drag].

Moving with selected zone positions fixed

Make Default, Copy and Paste

Set gradation defaults and copy-paste the gradation settings here.

Make Default

Make the current settings the initial default values. The default values are used when creating new materials.

The settings file is saved in the following location. To restore factory default values, delete the file "pencil+4_gradation.ini" and restart 3ds Max.

Windows 7 and up:
C:\Users\Public\Documents\PSOFT\Pencil+ 4 for 3ds Max\Configs\pencil+4_gradation.ini

Copy / Paste

Copy / Paste the Zone positions. Use this to copy the position values to another material.

Zone

Edit the Zone Positions and Colors here. Zones define areas on the material where single colors are drawn. Use a small number of zones to create a flat, posterized look.

The values of [Color], [Min] and [Max] in the Zone section are linked to the gradation bar.

Zone Tabs

Use the tabs to switch the Zone being displayed.

Pencil+ 4 Material uses the tabs to display and manage multiple Zones. The values of the Zones can be adjusted separately.

Positions

Set the start and end positions of the Zones. Pencil+ 4 Material uses these positions to define the areas where colors are drawn.

Min

Set the Zone start position.

Max

Set the Zone end position.

Zone 1 Min : 0
Zone 1 Max : 50
Zone 2 Min : 50
Zone 2 Max : 100
Zone 1 Min : 0
Zone 1 Max : 40
Zone 2 Min : 60
Zone 2 Max : 100
Zone 1 Min : 0
Zone 1 Max : 30
Zone 2 Min : 70
Zone 2 Max : 100
Zone 1 Min : 0
Zone 1 Max : 20
Zone 2 Min : 80
Zone 2 Max : 100
Zone 1 Min : 0
Zone 1 Max : 10
Zone 2 Min : 90
Zone 2 Max : 100
Zone 1 Min : 0
Zone 1 Max : 0
Zone 2 Min : 100
Zone 2 Max : 100

Zone ID

Assign an ID number between 1 and 8 to the zone. Zone IDs are used by [Pencil+ 4 Material Output] in [Render Elements].

Use this parameter to separately output only specific objects or zones. For example, by assigning different Zone IDs to a character and to the background, it is possible to output the character and the background to different image files.

Zone Color

Set the Zone color and transparency.

Enable Zone

Enable / disable the Zone. When disabled, the material set as the [Basic Material] is painted.

Blend

Select how to blend Zone Colors.

Amount

Adjust the intensity of the blending. Use a low value to make the Zone transparent and mix its color with the [Basic Material.]

Blend Amount : 0
Shading : 100
Blend Amount : 20
Shading : 100
Blend Amount : 40
Shading : 100
Blend Amount : 60
Shading : 100
Blend Amount : 80
Shading : 100
Blend Amount : 100
Shading : 100

Color

Set the color used for the Zone.

Using white Using yellow Using green Using blue Using purple Using red

Map Opacity

Adjust the opacity of the map applied to the Zone. A lower value makes the map more transparent.

Map

Apply a map to the Zone Color.

Map Opacity : 0
(Using a checkered map)
Map Opacity : 20 Map Opacity : 40 Map Opacity : 60 Map Opacity : 80 Map Opacity : 100

Strokes

Assign Stroke Maps to Zones.

Set Number

Specify a number of Stroke Maps to add.

Add

Add a single Stroke Map.

Delete

Open the [Delete Strokes] dialog.

Strokes List

List of the Stroke Maps assigned to the current Zone. Up to 100 maps can be added. Strokes are processed like layers, in order, starting from stroke number 1.

Copy and Paste

Copy and paste Stroke Maps.

Copy / Paste

Copy and paste the maps in the Stroke List. Use this to copy maps between Zones.

User Defined

User defined data can be stored here. Use this to manage data. These settings have no effect on rendering.

User Defined

Set your user defined data here.

Label Color

Set the label color. This setting is currently used for displaying labels in Pencil+ 4 Spreadsheet.

Comment

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