Skip to content

Nitrous Shader

Pencil+ 4 Material supports the Nitrous shader and can be displayed in the Nitrous viewport. When using the Nitrous viewport, Pencil+ 4 Materials can be displayed in real-time in the viewport.

Displaying Pencil+ 4 Materials in the Nitrous viewport

Nitrous Shader

The Nitrous shader is a dedicated shader for the Nitrous viewport. The Nitrous shader is first compiled using the CPU. Its particularity is that once it has been compiled, it uses the GPU to handle high-speed display in the viewport. With Pencil+ 4 Material, you can check gradations that are close to the result of the scan line renderer in the viewport.

The Nitrous shader can be used starting with 3ds Max 2016. To execute the Nitrous shader, turn on [Show Realistic Material in Viewport] for the Pencil+ 4 Material.

During material compilation

The following list is an overview of the Pencil+ 4 Material parameters supported by the Nitrous shader.

Warning

Pencil+ 4 Material uses the results of the computation of maps and lights by 3ds Max for displaying in the viewport. Therefore, the reproducibility of maps and lights assigned to Pencil+ 4 Materials is dependent on the limitations of 3ds Max. Please refer to the following sections of the 3ds Max Help for information about the maps and shaders supported by the Nitrous viewport.

Parameter Notes
Basic Material Section
Ambient Map not supported.
Diffuse
Self-Illumination Map not supported.
Opacity Map not supported.
Highlight Section
Blend Mode Only [Normal], [Additive], [Subtractive], [Multiply] and [Screen] are supported.
Blend Amount
Color Map not supported.
Specular Level Map not supported.
Glossiness Map not supported.
Anisotropic
Orientation
Sharpness
Reflection Section
Amount
Map
Zone Section
Positions
Enable Zone Supports up to 4 Zones.
Blend Only [Normal], [Additive], [Subtractive], [Multiply] and [Screen] are supported.
Blend Amount
Color
Map
Map Opacity
Gradation Offset Map Section
Enable
Amount
Map
Output Offset