Pencil+ 4 Material
We explain how to use Pencil+ 4 Material to create toon shading materials.
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Change the renderer to [Maya Software]. 
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Create an object to be shaded. 
 In this example, we use a standard [Polygon Torus]. 
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Create a Pencil Material node. 
 We click [Pencil Material] in the [Hypershade] to create a Pencil Material node. 
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Assign the material to the object. 
 We use the middle mouse button to drag and drop the Pencil Material node on the Torus object in the viewport. The Pencil+ 4 material is applied to the Torus object. 
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Render. 
 We click the button [Render the current frame] above the viewport. The Pencil+ 4 material is rendered.
 By default, a gray material is drawn. We can use the Gradation section of the Pencil Material node to setup any set of colors.