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P_BlurCelRadial

BoundaryLine BoundaryLine
Before After applying BlurCelRadial

This effect blurs the specified color boundaries radially.

Unlike a standard radial blur, BlurCelRadial blurs radially while leaving one side of the edges intact. This allows the creation of blurs that take into account light sources and curvature.

Parameters Reference

View

Select how the effect is displayed.

Normal

Show the source image and the effect simultaneously.

Extract

Show only the areas where the effect is applied.

Group 1 - 4

Individually show the areas where the effects of [Group 1 - 4] are applied.

Color Group 1 - 4

Apply blur processing by group.

Enable Color Group

Check this box to enable the corresponding effect group.

Blur Center

Set the center point for the radial blur.

Color A

Set the color A to be used as the basis for processing.

BlurCelRadial blurs the color specified by [Color A] into [Color B]. Natural results can be achieved by specifying the color with the smaller area in the image for [Color A].

Original material Using BlurCelRadial

Color B

Set the color B to be used as the basis for processing. Natural results can be achieved by specifying the color with the larger area in the image for [Color B].

Range

Set an extended range for the colors.

Blur Amount

Set the amount of blur.

Blur Offset

Set the amount of blur to the front and back of the pixels in the blur process.

Softness

Set the amount of softening for the striped patterns created by the radial blur.

Softness Threshold

This is used to judge the color difference of the striped patterns created by the radial blur.

When the difference between the colors set in [Color A] and [Color B] is large, increasing [Softness] may produce the appearance of steps. In that case, set this to a large value.

Keep Division

Specify whether the blur effect will cross over main lines and other color areas.

ON OFF

Invert

Reverse the direction of the radial blur.

Example using the effect