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P_Texture

Texture Texture
Before After applying Texture

This effect applies another layer to the specified color areas.
It can be used as a simple tiling effect by applying it to a plane.

Parameters Reference

View

Select how the effect is displayed.

Normal

Show the source image and the effect simultaneously.

Extract

Show only the areas where the effect is applied.

Texture 1 - 6

Individually show the areas where the effect of Texture 1 - 6 is applied.

Texture 1 - 6

Apply the textures by group.

Enable

Check the box to enable the associated texture.

Key Color

Set the color to be used as the basis for processing.

Color Range

Set an extended range for the specified Key Color.

Texture Layer

This pull-down menu is used to select the layer to be used as a texture. The layer must be placed in the same composition.

Tiling

Select how the layer used for the texture is repeated.

None

There is no repetition.

Repeat

Cover the area by lining up the layer.

Mirror

Cover the area by alternately flipping the layer.

Extend Edge

Use the pixels at the edge of the map as the outermost pixels of the layer.

None Repeat Mirror Extend Edge

Blend Mode

Specify how the color is blended.

Opacity

Set the opacity of the texture layer.

Auto Track

The texture layer automatically tracks with bounding boxes defined by the color areas specified with Key Colors.
When Auto Track is on, the Position can be animated by adding it to the Auto Track position.

Position

Set the position of the texture layer.

Rotation

Set the rotation of the texture layer.

Scale

Set the scaling of the texture layer.

Resample Mode

Select the algorithm used to rotate and scale the texture.

Nearest Neighbor

Use processing similar to the one used for the "Draft" layer switch in After Effects.
This algorithm has the lightest processing load and is suitable for pixel art that does not require pixel interpolation.

Bilinear

Use processing similar to the one used for the "Best" layer switch in After Effects.
The processing load is about 4 times that of Nearest Neighbor.

Bicubic

This algorithm produces the smoothest pixel interpolation.
It is suitable for complex materials such as photographs. The processing load is about 4 times that of Bilinear.