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PencilMaterial

The PencilMaterial node is used to create materials that produce a hand-drawn or cel look.

Highlight

Handles the specular reflection settings. Use these settings to create highlights such as those in hand-drawn art.

Blend Mode

Select how to blend the specular reflection light.

Blend Amount

Adjusts the intensity of the blending. A low value will produce transparent highlights.

Blend Amount: 0.0
Specular Level: 1
Glossiness: 0
Blend Amount: 0.2
Specular Level: 1
Glossiness: 0
Blend Amount: 0.4
Specular Level: 1
Glossiness: 0
Blend Amount: 0.6
Specular Level: 1
Glossiness: 0
Blend Amount: 0.8
Specular Level: 1
Glossiness: 0
Blend Amount: 1.0
Specular Level: 1
Glossiness: 0

Highlight Color

Select the color of the specular reflection light.

Using white Using yellow Using green Using blue Using purple Using red

Enable Color Map

Enable / disable the use of the color map.

Color Map

Select a map for the specular reflection.

Map Opacity

Adjust the opacity of the map. A low value will make the map transparent.

Map Opacity: 0.0
(Using a checkered map)
Map Opacity: 0.2 Map Opacity: 0.4 Map Opacity: 0.6 Map Opacity: 0.8 Map Opacity: 1.0

Specular Level

Adjust the intensity of the specular reflection light.

Specular Level: 0.0
Glossiness: 0
Specular Level: 0.2
Glossiness: 0
Specular Level: 0.4
Glossiness: 0
Specular Level: 0.6
Glossiness: 0
Specular Level: 0.8
Glossiness: 0
Specular Level: 1.0
Glossiness: 0

Glossiness

Adjust the spread of the specular reflection.

Specular Level: 1
Glossiness: 0.0
Specular Level: 1
Glossiness: 0.2
Specular Level: 1
Glossiness: 0.4
Specular Level: 1
Glossiness: 0.6
Specular Level: 1
Glossiness: 0.8
Specular Level: 1
Glossiness: 1.0

Anisotropic

Set the thickness of the polish, influencing the size of the specular reflection.

Specular Level: 1
Glossiness: 0
Anisotropic : 0.0
Specular Level: 1
Glossiness: 0
Anisotropic : 0.2
Specular Level: 1
Glossiness: 0
Anisotropic : 0.4
Specular Level: 1
Glossiness: 0
Anisotropic : 0.6
Specular Level: 1
Glossiness: 0
Anisotropic : 0.8
Specular Level: 1
Glossiness: 0
Anisotropic : 1.0

Orientation

Specify the direction of the anisotropic reflection.

Specular Level : 1
Glossiness : 0
Anisotropic : 0.9
Orientation: 0
Specular Level : 1
Glossiness : 0
Anisotropic : 0.9
Orientation: 30
Specular Level : 1
Glossiness : 0
Anisotropic : 0.9
Orientation: 60
Specular Level : 1
Glossiness : 0
Anisotropic : 0.9
Orientation: 90
Specular Level : 1
Glossiness : 0
Anisotropic : 0.9
Orientation: 120
Specular Level : 1
Glossiness : 0
Anisotropic : 0.9
Orientation: 150

Sharpness

Adjust the sharpness of the glossiness spread.

Specular Level : 1
Glossiness : 0
Sharpness: 0.0
Specular Level : 1
Glossiness : 0
Sharpness: 0.2
Specular Level : 1
Glossiness : 0
Sharpness: 0.4
Specular Level : 1
Glossiness : 0
Sharpness: 0.6
Specular Level : 1
Glossiness : 0
Sharpness: 0.8
Specular Level : 1
Glossiness : 0
Sharpness: 1.0

Squash

Adjust how strongly the shape of the object influences the specular reflection.

Specular Level : 1
Glossiness : 0
Squash: 0.0
Specular Level : 1
Glossiness : 0
Squash: 0.2
Specular Level : 1
Glossiness : 0
Squash: 0.4
Specular Level : 1
Glossiness : 0
Squash: 0.6
Specular Level : 1
Glossiness : 0
Squash: 0.8
Specular Level : 1
Glossiness : 0
Squash: 1.0

Diffraction Effect

Adjust how much highlights wrap around the shape of the geometry.

Specular Level : 1
Glossiness : 0
Diffraction Effect: 0.0
Specular Level : 1
Glossiness : 0
Diffraction Effect: 0.2
Specular Level : 1
Glossiness : 0
Diffraction Effect: 0.4
Specular Level : 1
Glossiness : 0
Diffraction Effect: 0.6
Specular Level : 1
Glossiness : 0
Diffraction Effect: 0.8
Specular Level : 1
Glossiness : 0
Diffraction Effect: 1.0

Range

Adjust the range of the diffraction effect.

Specular Level : 1
Glossiness : 0
Diffraction Effect: 0.0
Range: -0.3
Specular Level : 1
Glossiness : 0
Diffraction Effect: 0.2
Range: -0.2
Specular Level : 1
Glossiness : 0
Diffraction Effect: 0.4
Range: -0.1
Specular Level : 1
Glossiness : 0
Diffraction Effect: 0.6
Range: 0.0
Specular Level : 1
Glossiness : 0
Diffraction Effect: 0.8
Range: 0.1
Specular Level : 1
Glossiness : 0
Diffraction Effect: 1.0
Range: 0.2

Bump

Use an image as a bump map to create a pseudo-roughness effect.

Enable

Enable / disable the bump effect.

Bump Map

Select a bump map.

Bump Depth: 0.0
Disable for Highlight: Off
(Using a noise map for the bump map)
Bump Depth: 0.02
Disable for Highlight: Off
Bump Depth: 0.04
Disable for Highlight: Off
Bump Depth: 0.06
Disable for Highlight: Off
Bump Depth: 0.08
Disable for Highlight: Off
Bump Depth: 0.1
Disable for Highlight: Off

Disable for Highlight

Enable / disable the effect of the bump map on the highlight.

Bump Depth: 0.0
Disable for Highlight: On
(Using a noise map for the bump map)
Bump Depth: 0.02
Disable for Highlight: On
Bump Depth: 0.04
Disable for Highlight: On
Bump Depth: 0.06
Disable for Highlight: On
Bump Depth: 0.08
Disable for Highlight: On
Bump Depth: 0.1
Disable for Highlight: On

Reflection

Use Reflection to create reflections of the surrounding environment, like for metallic surfaces.

Enable

Enable / disable the reflection effect.

Amount

Adjust the intensity of the reflection effect.

Color

Select a color for the reflection. Use a map to create pseudo-reflections using environment mapping.
Turn on [Raytracing] in the Maya Software renderer's [Render Settings] / [Raytracing Quality] to compute realistic reflections.

Amount: 0
(Using a map for the reflection)
Amount: 0.2 Amount: 0.4 Amount: 0.6 Amount: 0.8 Amount: 1.0

Transparency

Use transparency to create translucent looks.

Amount

Set the transparency level.

Amount: 0.0 Amount: 0.2 Amount: 0.4 Amount: 0.6 Amount: 0.8 Amount: 1.0

Gradation

This section is used to set the material's gradation settings. The areas between colors in PencilMaterial are called [Zones]. Colors and maps are applied to each zone individually.

Gradation Bar

Gradation colors can be added and deleted with the Gradation Bar.
Its basic operation is the same as for Maya's [Ramp Shader]. Click on the bar to add a zone at that location.

4 Zones
7 Zones

Interpolation

Set the type of interpolation. The gradation bar provides an approximation of the interpolation. It can be slightly different from the interpolation used in the rendered image.

Interpolation: None
Interpolation: Linear
Interpolation: Smooth
Interpolation: Spline

X

Set the horizontal coordinate of the zone.

Copy and Paste

Copy / Paste the zone coordinates. Use this to copy the values between materials.

Enable

Enable / disable the zone. When disabled, the [Basic Material] is drawn instead.

Blend Mode

Select the blend mode for the zone. Used to blend the zone color with the [Basic Material] color.

Blend Amount

Adjust the intensity of the blending. Use a low value to make the zone transparent and mix its color with the [Basic Material].

Blend Amount: 0.0 Blend Amount: 0.2 Blend Amount: 0.4 Blend Amount: 0.6 Blend Amount: 0.8 Blend Amount: 1.0

Selected Color

Set the zone color.

Using white Using yellow Using green Using blue Using purple Using red

Enable Color Map

Enable / disable the use of the color map.

Color Map

Apply a map to the zone color.

Map Opacity

Adjust the opacity of the map applied to the Zone. A lower value makes the map more transparent.

Map Opacity : 0.0
(Using a checkered map)
Map Opacity : 0.2 Map Opacity : 0.4 Map Opacity : 0.6 Map Opacity : 0.8 Map Opacity : 1.0

Gradation Offset Map

This section is used to apply a gradation offset map.

Enable

Enable / disable the gradation offset map.

Map

Select a map to use for the gradation offset.

Add offset effects to gradation computation based on a map. This can be used to make it easier for dark or light colors in a gradation to come out. Unlike setting a map to a Zone, it produces natural looking gradations influenced by the light.

Amount

Adjust the intensity of the Gradation Offset Map.

Amount: 0.0
(Using a noise map)
Amount: 0.2 Amount: 0.4 Amount: 0.6 Amount: 0.8 Amount: 1.0

Output Offset

Define the value to be used as the origin for the map output.

Basic Material

Define the basic material underlying the Pencil+ 4 material in this section.

Material

Set the basic material. Click the map button to specify a shader you wish to use.

Pencil+ 4 Material has a layered structure similar to Maya's [Layered Shader]. This makes it possible to blend the flat shading of Pencil+ 4 Materials with standard shading.

Section related to Pencil+ 4 Lines.

Line Functions

Functionality related to Pencil+ 4 Lines can be applied on a material basis.

Click the button to create a new PencilLineFunctions node.

User Defined

User defined data can be stored here. Use this to manage data. These settings have no effect on rendering.

User Defined

Set your user defined data here.

Label

Set the label color.

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